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Tetris for the Masses

The biggest flaw about Tetris has always been one key aspect...okay, I guess being controlled by Russia for most of its early life and the creator not being paid until 10 years after might have affected it in some form, but I really wanna just focus on the fact that its single player.

Thats easier for me to solve.

Sorry, Alexey Pajitnov.

And don't give me those versus nonsense Tetris modes.  They're a tease, just baiting you with the idea of what a real battle royale of squares and line pieces could be.  Wishing that there was some mad scientist of coding and free time that would setup a mobile-based Tetris public forum of flat surfaces and mismanaged architecture.

TetraGrams was showcased this year at IndieCade East and presented by GiganticMechanic, a primarily mobile tech-based crowd game developer focused on creating unique interactive crowd experiences allowing people to play most at most of their events using just their phone as the controller.  TetraGrams combines the traditional gameplay of Tetris with the aspect of huge crowd-gaming by allowing 15 players to team up together in the attempt to clear a wall covering Tetris board.


There's something beautiful in the invariable chaos born out of 15 semi-drunk nerds attempting spontaneous team-based structure planning on a 6 foot wide Tetris screen.  Presentations like these are part of the ultimate beauty of conferences like Indiecade East, taking something so ingrained like Tetris as a part of old-school gaming and evolving on old tech with new and smart innovations.  The ability to play on such a large screen with such an equally large group of people is something not realistically feasible by yourself with an average circle of friends, making it that much more unique and worthwhile to be in a location and time to participate in one of these events held by Gigantic Mechanic.

They're are currently no plans to port TetraGrams to a mobile app platform as of yet, but Gigantic Mechanic is constantly creating new game events and crowd presentations, so there is always hope they'll eventually bring some of their more popular game concepts to a storefront some point in the future.

Past projects and current games being developed can be seen at Gigantic Mechanic.com and updates on game progress, news and events can be see first at their twitter

Thursday 06.30.16
Posted by Earl Madness
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